![]() ![]() They then choose to establish a hollow character that, instead of furthering the narrative, is designed to create good word about the game itself. Instead, one journalist is killed off screen, the other gets a two minute pointless scene. They could have even made it a choice, like with the ship's doctor. They wanted a war correspondent on the Normandy there were already two established journalists in Mass Effect cannon that have established history with Shepard and would have been fantastic to be expanded upon. ![]() ![]() Bioware had the option to choose between a narratively compelling character, or one that would potentially benefit the game's reviews and word of mouth, and they chose the latter. Diana Allers is everything that's wrong with the modern gaming industry, Bioware very much included. ![]()
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